Welcome everyone to this unknown dark world of the prison was souls have been kept and locked away from the world until one anonymous soul gets free and tries to make their escape to figure out why he can't die in this place and who killed him.
Story Behind Dead Cells from "Motion Twin"
We’re huge fans of Roguelikes and Castlevania. So it was only natural for us to give birth to their bastard son, the Roguevania.
We especially love the threat, adrenaline and that addictive feeling of having no checkpoints to save you from your screw ups. Procedural generation is also a great way to provide a fair amount of diversity, while we make sure the level design always stays fun. We’re aiming to offer a different experience in each and every run and still give the world a meticulously handcrafted feel.
We also wish to add our little something-something to the classic recipe of a Roguelike map. Instead of the regular, rigid progression between levels, we would rather leave some room for the player to choose their path. For instance, you could reach the dungeon, by taking on either the ramparts level or the sewers. Some routes will be shorter but harder, or maybe the foes there will be more suited to your playstyle. So, it’s up to you to choose your strategy and make it as far as you can.
And, it won’t be easy. We choose to design the combat to be quite close to what you can find in the Souls games. Every weapon has its unique gameplay and art, bosses and monsters are pattern-based, but at least, you still get invincibility frames on your roll. We’re going for that “tough but fair” feeling.
But sometimes, you want to take a break from all this violence. Explore a bit, take a stroll, enjoy the view from the ramparts, find a secret room. Thomas and Gwen, our graphic artists, take every opportunity they can to whip up something that’s going to make you want to stop and look around for a while. And maybe, you’ll learn a little more about the story of the place, who knows?
Trailer and Gameplay
Video Game Review
- RogueVania: Intense 2D action with the adrenaline pumping threat of permadeath in a castle full of cuddly creatures.
- Souls-like combat: Pattern-based bosses and minions, weapons and spells with unique gameplay.
Roll roll goes your boat gently down the stream
Nonlinear progression: Unlock new levels with every death, take a new path. Tired of the stinking sewers? Why not take the ramparts?
Exploration: Secret rooms, hidden passages, lovely landscapes. An excellent place for a holiday.
My thoughts on Dead Cells:
So far I find this game creative. There are a lot of rogue like games, but Dead Cells does something different than others with its amazing pixel artwork, Collecting orbs of your enemies using them for the recipes to create more weapons and expand your healing elixir storage space. It gets very addictive after awhile because you want to gain more abilities, weapons and even more to experience throughout this game!
A big round of applause for Motion Twin for making this fun and addictive game!
An excellent game that adds that robust aspects of Castlevania and Dark Souls fused together. Constant fun, a lot of abilities and different ways to go about the world that is procedurally generated, so nothing is the same. Each death has a fresh new experience to this prison-like world and a story that needs to be solved
DEAD CELLS 8 out of 10 - Amazing game and gets a bit addictive to see more weapons and powers you can acquire!